Which 14 Video Games Made It Into MoMA’s Permanent Collection?

Video games are officially art now

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Courtesy of the MOMA / Pac-Man. 1980. NAMCO BANDAI Games Inc.

Next level: MoMA.

The Museum of Modern Art (MoMA) in New York City has announced that it is adding 14 video games to its Architecture and Design collection. Per a news release, the games are:

Pac-Man (1980)
Tetris (1984)
Another World (1991)
Myst (1993)
SimCity 2000 (1994)
vib-ribbon (1999)
The Sims (2000)
Katamari Damacy (2004)
EVE Online (2003)
Dwarf Fortress (2006)
Portal (2007)
flOw (2006)
Passage (2008)
Canabalt (2009)

(MORE: All-TIME 100 Video Games)

The museum will start displaying the games in March 2013 and, bit by bit, curators hope to acquire 40 altogether, including classics like Pong (1972), Snake (original dates back to 1970s; Nokia created a version in 1997), Space Invaders (1978), Donkey Kong (1981), Super Mario Bros. (1985), Super Mario 64 (1996), The Legend of Zelda (1986), Street Fighter II (1991), and Minecraft (2011). See the rest of the museum’s “wish list” here.

“Are video games art? They sure are,” Paola Antonelli, Senior Curator in MoMA’s Department of Architecture and Design, said in a news release. “The games are selected as outstanding examples of interaction design.”

Antonelli evaluates their artistic value based on four dimensions: behavior, aesthetics, space and time. In terms of behavior, the games create different codes of conduct, challenge “the way things are and envision how they might be.” The aesthetics depend on the technology used to create them and often defines their identity. Created via code, the space that the games inhabit make for a unique study in architecture, defying “spatial logic and gravity,” whether they are played by one player or multiple players. And each game boasts its own sense of time based on how long it takes to finish each level or the game entirely: “whose time is it anyway, the real world’s or the game’s own?”

To preserve the games, MoMA has asked the games’ creators for original software format, hardware, notes from the original programmers and designers, and most importantly, the original source code “so as to be able to translate it in the future, should the original technology become obsolete.”

Visitors may be allowed to play the games—or parts of them anyway. Start practicing your Tetris now.

MORE: Happy Birthday, Pong

MORE: 8 Artworks from an Old School Video Games Exhibit


I believe World of Tanks should be included too because it is historical. Tanks from WW2 and is realistic action game: http://fwrd.pw/WOTs


Pity they didn't include any shooter like Space Invaders, Galaga or Xevious.


The MOMA has done the right thing. After NEOLUDICA ART IS A GAME at Biennale Venice 2011 it was recognized that the world is a video game, a total bet on our future, in which video game as a medium, knowingly sprung from its own fiction, may finally get out of the mirror, like Alice, in order to express its thought on a society that has never been so stratified and complex. The two realities – which sum up to form one augmented reality – are very much alike and cannot do without one another:


In Italy the game is art and is exhibited in museums: 



Still no love for "Silent Hill 2". Despite being almost universally-acclaimed for having one of the best-written stories and most immersive atmosphere of any game ever, it is still not being including in any of these "games as art" exhibits because it isn't "family friendly enough".


An interesting list, seems to be slanted toward the surreal.  No Grand Theft Auto here .. 

"Katamari Damacy" in particular caught my eye, a very surreal game that my wife has spent literally hundreds of hours playing.  Almost as many hours as she's played Tetris.  The replay value of both is off the charts.