What Michael Bay is to movies, Burnout is to racing games. This, after all, is a series that emphasizes aggressive high-speed driving and rewards actions that result in multi-vehicle pileups. It also immediately replays those crashes in slow-motion – a handy feature that lets you track the ultimate resting place of your car’s front bumper or passenger-side front hubcap. Takedown was a standout installment in this rich and ongoing celebration of the auto-collision arts. Driving cars that kinda look like Fords and Hondas through cities that kinda look like Chicago and Hong Kong, players vied to see who could cause the most automotive mayhem – and felt the giddy thrills of scraping the paint off a car going 80 MPH in the opposite direction. And when you finally did lose control of your car, a strangely addictive feature called AfterTouch increased your point potential by letting you guide the post-impact trajectory of your car.